Revista de Ciencias Tecnogicas (RECIT). Volumen 3 (1): 10-22
Revista de Ciencias Tecnológicas (RECIT). Universidad Autónoma de Baja California ISSN 2594-1925
Volumen 9 (3): e462. Julio-Septiembre, 2026. https://doi.org/10.37636/recit.v9n3e462
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Case studies
C-Waste: Environmental education for sustainable
development in urban communities
C-Waste: educación ambiental para el desarrollo sustentable en
comunidades urbanas
Edgar Armando Chávez Moreno1, María Virginia Flores-Ortiz2
1Facultad de Ciencias de la Ingeniería y Tecnología, Universidad Autónoma de Baja California, Blvd. Universitario 1000,
Unidad Valle de Las Palmas, 22260 Tijuana, Baja California, México.
2Facultad de Ciencias Administrativas, Universidad Autónoma de Baja California, Blvd. Río Nuevo, Eje Central y, Río
Nuevo, 21330 Mexicali, Baja California, México.
Corresponding author: Edgar, Armando Chávez Moreno, Facultad de Ciencias de la Ingeniería y Tecnología, Universidad
Autónoma de Baja California, Blvd. Universitario 1000, Unidad Valle de Las Palmas, 22260 Tijuana, Baja California, México.
E-mail: gared74mx@uabc.edu.mx. ORCID: 0000-0002-9305-3595.
Received: April 13, 2026 Accepted: August 17, 2026 Published: August 21, 2026
Abstract. - Municipal solid waste management is a critical global challenge, necessitating a transition from traditional
disposal methods to circular economy approaches and behavioral change. This article presents the development and analysis
of C-Waste, an environmental education mobile application designed to foster sustainable waste management and responsible
consumption in urban communities, specifically in Tecate, Baja California, Mexico. The objective is to evaluate how digital
technologies can facilitate behavioral change and environmental awareness. Adopting a case study methodology based on a
pilot test carried out at the El Florido IV Section Community Center aimed at a population of 500 users, the research
encompasses four stages: the design of a Business Model Canvas (BMC), the development of the mobile application, multi-
channel public dissemination, and preliminary impact analysis. The results demonstrate the successful structuring of a viable
BMC that aligns technological capabilities with socio-environmental objectives, ensuring economic sustainability. The app
effectively translates complex ecological data into an accessible tool featuring gamification and the 5R framework (refuse,
rethink, reduce, reuse, recycle). Furthermore, a robust omnichannel digital strategy (YouTube, Instagram, Facebook) was
deployed to maximize community engagement. In conclusion, the C-Waste initiative illustrates that integrating digital
engagement, structured pedagogical models, and strategic multisectoral alliances effectively bridges the information-action
gap, empowering citizens to adopt sustainable habits and contributing significantly to urban environmental education.
Keywords: Sustainable development; Environmental education; Urban solid waste.
Resumen. - La gestión de residuos sólidos urbanos es un desafío global crítico que requiere una transición hacia enfoques de
economía circular y educación ambiental. Este artículo presenta el desarrollo y análisis de C-Waste, una aplicación móvil de
educación ambiental diseñada para promover prácticas sostenibles de gestión de residuos y consumo responsable en
comunidades urbanas, específicamente en Tecate, Baja California, México. El objetivo principal es evaluar cómo las
tecnologías digitales pueden facilitar el cambio de comportamiento ecológico. Adoptando una metodología de estudio de caso
a partir de una prueba piloto llevada a cabo en el Centro Comunitario El Florido IV Seccion dirigida a una población de 500
usuarios, la investigación abarca cuatro etapas: el diseño de un Modelo Canvas (BMC), el desarrollo de la aplicación móvil,
su difusión blica multicanal y un análisis preliminar. Los resultados demuestran la estructuración de un BMC viable que
alinea los recursos tecnológicos con los objetivos socioambientales. La aplicación traduce eficazmente los datos ecológicos
en una herramienta que integra ludificación y el marco de las 5R (rechazar, repensar, reducir, reutilizar, reciclar). Además,
se implementó una estrategia digital en plataformas como YouTube, Instagram y Facebook para maximizar la participación
social. En conclusión, la iniciativa C-Waste ilustra que integrar herramientas digitales, modelos pedagógicos y alianzas
multisectoriales cierra efectivamente la brecha entre información y acción, empoderando a los ciudadanos para adoptar
hábitos sostenibles.
Palabras clave: Desarrollo sustentable; Educación ambiental; Residuos sólidos urbanos.
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1. Introduction
Municipal solid waste (MSW) management has become a critical challenge for cities worldwide due to
population growth, urbanization, and increased consumption patterns. According to recent sustainability
research, the transition toward a circular economy requires new approaches to waste reduction, resource
efficiency, and citizen participation [1], [2], [15], [16]. Traditional waste management strategies have
focused primarily on end-of-pipe solutions such as landfills and recycling systems. However,
contemporary sustainability research emphasizes the importance of behavioral change and environmental
education to reduce waste generation at the source [3] - [6], [11].
Environmental education initiatives are essential for promoting responsible consumption habits and
increasing awareness about environmental impacts. Universities play a key role in fostering sustainability
competencies among students and communities [20], [27]. In recent years, digital technologies have
become important tools for sustainability communication and environmental learning. Mobile
applications, in particular, provide accessible platforms for disseminating environmental information and
engaging users in sustainability practices [3], [8], [19].
Digital platforms can support sustainability transitions by facilitating access to information, encouraging
participation, and enabling behavioral change [13], [31]. Research has demonstrated that mobile-based
sustainability tools can influence pro‑environmental behavior by providing users with practical
information and interactive learning experiences [26]. In this context, the C‑Waste initiative was
developed as an environmental education platform designed to promote sustainable waste management
practices through a mobile application [5]. The project integrates principles of the circular economy and
the 5R framework to encourage responsible consumption and waste reduction behaviors [22], [25].
Based on gaps identified in the literature and the analyzed community context, this research is guided by
the following central question:
RQ: How do the design and implementation of a gamified mobile platform, integrated with a multi-
channel dissemination strategy, influence knowledge acquisition, attitudes, and the adoption of sustainable
municipal solid waste (MSW) management practices among urban community residents?
To address this question, this article is structured into five logical sections. Section 2 (Theoretical
Framework) examines the foundations of Education for Sustainable Development (ESD), the "5Rs"
pedagogical framework (refuse, rethink, reduce, reuse, and recycle), and the role of persuasive
technologies and gamification in behavioral change. Section 3 (Methodology) details the mixed-methods
case study design, structured in four stages: business modeling using the Business Model Canvas (BMC);
the architecture and development of the C-Waste application; the multi-channel communication strategy;
and the analytical design for empirical evaluation (participant characterization, variables, and
instruments). Section 4 (Results and Discussion) presents and analyzes the quantitative and qualitative
findings from the pilot phase, comparing C-Waste with existing solutions and identifying key barriers to
local adoption. Finally, Section 5 (Conclusions) synthesizes the study's main theoretical and practical
contributions, its implications for municipal public policy, the work's limitations, and avenues for future
research.
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2. Background (Theoretical framework, state of the art)
A. Environmental Education for Sustainability
Environmental education has been widely recognized as a key strategy for achieving sustainable
development goals [11]. Educational initiatives aimed at sustainability seek to promote environmental
awareness, critical thinking, and responsible decision‑making [34]. A foundational contribution in this
area is the competence framework proposed by Wiek, Withycombe, and Redman, who argue that
sustainability education should cultivate systems-thinking, anticipatory, normative, strategic, and
interpersonal competences [36].
Universities and educational institutions are increasingly incorporating sustainability
education into their curricula to prepare future professionals to address environmental challenges [27].
Brundiers et al. later refined this line of thought by seeking an agreed-upon reference framework for higher
education, demonstrating that sustainability competences had become central not only to curriculum
design but also to the evaluation of academic programs and professional outcomes [37]. Taken together,
these authors frame EES as a mode of empowerment rather than as a body of static knowledge.
Digital learning environments can enhance environmental education by enabling interactive learning
experiences and increasing accessibility to sustainability knowledge [28]. Mobile learning platforms allow
users to access information anytime and anywhere, making them effective tools for environmental
awareness campaigns [19]. However, the competence perspective does not exhaust the educational
problem. Rieckmann argues that future-oriented higher education must foster key competences through
learning processes that explicitly address uncertainty, participation, and social responsibility [38]. His
work complements the earlier competence literature by underscoring that sustainability learning is
inseparable from the temporal and ethical dimensions of decision-making.
In other words, it is not enough for learners to understand environmental systems; they must also become
capable of acting under conditions of incomplete information and competing values. This concern is
reinforced by Corres, Rieckmann, Espasa, and Ruiz-Mallén, whose systematic review of educator
competences shows that sustainability education requires teachers who can facilitate transformational,
interdisciplinary, and participatory pedagogies [39]. Their review is especially important because it moves
the discussion from student outcomes to educator capabilities, thereby showing that the success of EES
depends on institutional investment in teaching capacity.
A further layer of complexity appears when one considers whether environmental education actually
changes behavior. Van de Wetering et al. offer a major meta-analysis showing that environmental
education significantly improves knowledge, attitudes, intentions, andthough more modestly
behavior among children and adolescents [40]. This is an important empirical corrective to skepticism
about the effectiveness of education, yet the authors also reveal substantial heterogeneity in outcomes.
Their findings suggest that education has real potential, but that its effects vary across contexts, methods,
and evaluation designs. Monroe et al. make a related contribution in their systematic review of climate
change education strategies, identifying pedagogical approachessuch as local relevance, active
engagement, and solution-oriented framingthat are more likely to promote meaningful learning and
agency [41]. Compared with van de Wetering et al., who synthesize outcome effects, Monroe et al. focus
more directly on what kinds of educational strategies produce those effects. Together, these studies
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support the argument that EES is effective when it is interactive, context-sensitive, and oriented toward
action.
This action orientation also helps explain the historical shift from conventional environmental education
to education for sustainable development. Bolscho and Hauenschild, writing on the German case, show
that this transition involved more than a terminological update; it marked a move from topic-based
environmental instruction toward a broader project of social transformation [42]. A similar historical and
institutional transition is documented by Acosta-Castellanos and Queiruga-Dios in their systematic review
of higher education, which demonstrates how universities have increasingly reframed environmental
education in terms of sustainable development, interdisciplinarity, and institutional integration [43]. These
two studies are particularly useful in combination: the former emphasizes the paradigm shift, while the
latter shows how that shift has been concretized in higher education structures, programs, and discourse.
Another important debate concerns what students themselves perceive as relevant competences. Cebrián
and Junyent, studying student teachers, found that sustainability education is often interpreted through a
strong emphasis on knowledge and practical skills, but less consistently through ethical reflection,
emotional engagement, and value-based learning [44]. This observation is highly revealing because it
suggests that even within sustainability-oriented programs, the educational imagination may remain
narrower than the transformative ambitions of the field. Barth, Godemann, Rieckmann, and Stoltenberg
likewise argue that higher education must cultivate key competences through pedagogies that cross
disciplinary boundaries and engage students in active problem-solving [45]. Their contribution aligns with
Cebrián and Junyent in recognizing that sustainability learning should not be reduced to information
acquisition, yet it also pushes further by linking competence development to curricular innovation and
institutional learning.
Recent empirical work strengthens these concerns. Hammer and Lewis show, in their evaluation of
sustainability-oriented study programs at the University of Bern, that students, graduates, and internship
supervisors broadly converge around the importance of competences such as systems thinking,
communication, and responsible participation [46]. Their findings are notable because they provide
evidence that stakeholder groups beyond faculty perceive competence-oriented sustainability education
as valuable. Lozano et al. complement this by explicitly connecting competences with pedagogical
approaches in higher education, arguing that different teaching strategies activate different sustainability
outcomes [47]. Where Hammer and Lewis provide evaluative evidence from a specific institutional
setting, Lozano et al. provide a broader conceptual framework linking pedagogy and competence. The
implication is clear: EES is most effective when institutions intentionally align learning outcomes,
pedagogies, and assessment strategies.
Overall, literature converges on a powerful point. EES should be understood as transformative learning
that combines knowledge, values, practice, and institutional support. Yet the authors do not agree on the
exact balance among these elements. Wiek et al. and Brundiers et al. emphasize structured competence
frameworks [36], [37]; Corres et al. and Lozano et al. stress educator capacity and pedagogy [39], [47];
van de Wetering et al. and Monroe et al. foreground evidence on learning outcomes and effective strategies
[40], [41]. Rather than treating these as competing views, this article interprets them as complementary.
Competences define the direction of learning, pedagogy shapes the process, and empirical evaluation
clarifies what changes. That synthesis is essential if sustainability education is to contribute to real socio-
ecological transformation.
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B. Circular Economy and the 5R Framework
The circular economy paradigm emphasizes resource efficiency, waste reduction, and the creation of
closed-loop systems in which materials are reused and recycled rather than discarded [1], [2]. Within this
framework, the 5R model has been widely adopted as a practical approach to encourage sustainable
consumption behaviors [7]. The 5R principles include refusing unnecessary products, rethinking
consumption patterns, reducing waste generation, reusing materials, and recycling resources.
These strategies are designed to minimize environmental impacts and promote sustainable production and
consumption patterns [24], [32]. The adoption of circular economy principles is increasingly recognized
as a key pathway toward sustainable urban development [12]. If EES addresses the question of how people
learn to think and act sustainably, the Circular Economy addresses how production and consumption
systems can be reorganized to reduce environmental pressure. Geissdoerfer, Savaget, Bocken, and Hultink
define the circular economy as a regenerative system that minimizes resource input, waste, emissions, and
energy leakage by slowing, closing, and narrowing loops [48]. Their article has become a landmark
because it positions CE as more than a waste-management strategy; it frames circularity as a systemic
alternative to linearity. Ghisellini, Cialani, and Ulgiati, in contrast, emphasize the expected transition to a
balanced interplay of environmental and economic systems, providing a broader historical and policy-
oriented review [49]. Although both contributions are foundational, they differ in emphasis: Geissdoerfer
et al. focus on conceptual clarity and the relation between circularity and sustainability, whereas Ghisellini
et al. are more concerned with implementation pathways across micro, meso, and macro levels.
The practical language through which CE is often operationalized is the 5R framework: reduce, reuse,
recycle, recover, and redesign. This framework is useful because it orders strategies according to how
early they intervene in resource flows. Su et al., reviewing the circular economy in China, show how
policy rhetoric evolved toward implementation through industrial ecology, cleaner production, and
resource efficiency measures [50]. Their work is particularly valuable because it demonstrates that
circularity is not an abstract aspiration but a state-led development strategy that can shape industrial
systems. At the same time, Kirchherr, Reike, and Hekkert show that CE definitions vary widely, and that
many definitions reduce circularity to combinations of reuse, recycling, and reduction without adequately
addressing systemic change, social dimensions, or business models [51]. When read together, these studies
reveal both the utility and the risk of the 5R framework: it provides a recognizable operational grammar
but can become conceptually thin if treated as a checklist rather than as a systems framework.
The first element, reduced, occupies a privileged position because it prevents resource extraction and
waste generation before they occur. In sustainability terms, reduction is often more desirable than
downstream treatment. This is consistent with Andersen’s early environmental economics treatment of
CE, which emphasized the need to reconsider material throughput and economic assumptions rather than
merely improve end-of-pipe efficiencies [59]. Reduction therefore raises questions not only about
industrial efficiency but also about sufficiency, demand, and business models. By contrast, recycle and
recover are often more visible because they can be measured more easily and institutionalized through
waste systems. Yet Ghisellini et al. caution that recycling, while important, remains a lower-order strategy
if societies continue generating unnecessary waste at scale [49]. This means the hierarchy implied by the
5R framework is substantive, not cosmetic: upstream strategies generally preserve more value and avoid
more impact than downstream ones.
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The second element, reuse, extends product life and delays waste generation. Here, product design
becomes decisive. Bocken, de Pauw, Bakker, and van der Grinten argue that companies moving toward
circularity must rethink both product design and business model strategies [56]. Their contribution is
significant because it shows that reuse is not simply a consumer choice but an organizational and design
problem. Products must be durable, maintainable, repairable, and compatible with service-based or take-
back models. Moreno et al. make a related point in their conceptual framework for circular design, where
they show that design decisions at the earliest stages condition future possibilities for repair, disassembly,
refurbishment, and recycling [57]. Compared with Bocken et al., who integrate design with business
model innovation, Moreno et al. focus more sharply on the design logic itself. Together, these authors
demonstrate that redesign is the enabling condition that makes the other Rs more feasible.
Redesign is especially important because it shifts circularity from reactive management to proactive
innovation. Diaz et al. argue that sustainable product development in a circular economy requires
coordinated attention to product architecture, actor roles, decision-support tools, and lifecycle information
management [58]. Their study adds depth to the circular design debate by showing that redesign is not a
one-off technical choice but a multi-actor process involving developers, managers, suppliers, and
sustainability experts. This complements Moreno et al.’s conceptual work and illustrates how redesign
becomes operational within organizational settings. In this sense, redesign is the strategic R: it embeds
circular principles into products and processes before waste or inefficiency is created.
The literature also warns, however, against seeing CE as an uncontested or automatically progressive
concept. Korhonen, Honkasalo, and Seppälä argue that the circular economy has conceptual limitations,
especially when it is presented as a growth-friendly solution without sufficiently confronting
thermodynamic constraints, power relations, and social trade-offs [52]. In another article, Korhonen,
Nuur, Feldmann, and Birkie go further by describing CE as an essentially contested concept [53]. This
intervention is crucial because it explains why circularity can be used by policymakers, firms, and scholars
in markedly different ways. Where Geissdoerfer et al. seek conceptual synthesis [48], Korhonen and
colleagues insist on conceptual tension [52], [53]. These positions should not be read as mutually
exclusive. Rather, they show that CE must be both sufficiently clear to guide action and sufficiently critical
to avoid becoming an empty slogan.
Implementation barriers make this tension even more visible. Kirchherr et al., studying evidence from the
European Union, show that cultural and market barriersnot only technical onesrank among the most
pressing obstacles to circular transitions [54]. De Jesus and Mendonça similarly argue that drivers and
barriers in the eco-innovation road to CE involve policy, markets, organizational inertia, and innovation
ecosystems [55]. Both studies are important because they move beyond idealized circular models and
examine why implementation remains uneven. Yet their emphases differ slightly: Kirchherr et al.
foreground barriers perceived by businesses and policymakers, while de Jesus and Mendonça frame CE
within the broader terrain of eco-innovation transitions. Taken together, they suggest that circularity fails
when it is treated as purely technical; successful implementation requires aligned incentives, consumer
cultures, institutional support, and organizational learning.
The 5R framework therefore should be interpreted as both a hierarchy of material strategies and a map of
socio-technical transformation. Reduce and reuse depend on business model change and user acceptance;
recycle and recover depend on infrastructures, policy, and markets; redesign depends on product
development capabilities and cross-functional coordination [56][58]. This is why circular economy
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research has increasingly shifted from descriptive advocacy to a more critical examination of definitions,
barriers, governance, and design. The field has matured from celebrating circularity as a self-evident good
to asking under what conditions it actually delivers sustainability.
In summary, CE and the 5R framework offer a compelling structure for sustainability transitions, but only
when their technical logic is embedded in broader institutional and cultural change. Geissdoerfer et al.,
Ghisellini et al., and Su et al. illustrate the promise of circularity as a systems approach [48][50].
Kirchherr and Korhonen reveal the conceptual ambiguities and practical limits that complicate this
promise [51][54]. Bocken, Moreno, and Diaz show that product design and organizational innovation
are decisive to moving from principle to practice [56][58]. What emerges is a nuanced picture: the 5R
framework is powerful not because it simplifies the circular economy, but because it can organize a
complex sustainability agendaprovided it is interpreted critically and implemented systemically.
C. Digital Technologies for Environmental Engagement
Advances in information and communication technologies have enabled the development of digital tools
that support sustainability education and environmental engagement [14], [17]. Mobile applications, smart
systems, and online platforms are increasingly used to promote environmental awareness and encourage
citizen participation in sustainability initiatives [8], [18], [21], [29]. Research indicates that digital
engagement tools can influence pro‑environmental behavior by providing real‑time information and
facilitating user interaction [23]. Furthermore, mobile applications have been used to support waste
reduction strategies, recycling initiatives, and sustainable consumption practices [7], [8], [9], [10].
The rapid evolution of Information and Communication Technologies (ICT) has fundamentally reshaped
the landscape of environmental advocacy and education. In the contemporary era, digital technologies
serve as the primary bridge between complex ecological data and citizen action. Digital engagement, often
facilitated through mobile applications and web platforms, leverages the ubiquity of smartphones to
promote sustainable lifestyles in real-time. According to recent studies, the integration of "Persuasive
Technology" into environmental apps can significantly influence the Theory of Planned Behavior (TPB)
by altering attitudes, subjective norms, and perceived behavioral control regarding waste management [1].
Mobile platforms like C-Waste represent a shift from passive information consumption to active
participation. These technologies utilize features such as gamification, push notifications, and interactive
mapping to keep users engaged with the 5R framework: Refuse, Rethink, Reduce, Reuse, and Recycle.
Furthermore, the use of cloud-based architecture allows for the collection of large datasets on user habits,
which can be analyzed to tailor educational content to specific urban demographics. Digital engagement
is not merely about providing information; it is about creating a "Digital Ecosystem" where the user feels
part of a global solution to local problems [2].
The effectiveness of these technologies lies in their ability to lower the "barrier to entry" for sustainable
practices. For instance, augmented reality (AR) and localized GPS data can guide users to the nearest
recycling centers or provide instant tutorials on how to compost organic waste. By digitizing
environmental literacy, projects like C-Waste address the "Information-Action Gap," ensuring that
knowledge leads to measurable ecological benefits in urban communities. This digital transformation is
essential for reaching younger generations, who are more likely to adopt sustainable habits when presented
through intuitive, high-tech interfaces [3], [4].
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3. Methodology
This research adopts a case study methodology to analyze the development and implementation of the
C‑Waste platform. Case study research is commonly used in sustainability studies to examine real‑world
initiatives and technological innovations within their specific contexts.
The study focuses on the conceptual design and initial deployment of the C‑Waste mobile application in
Tecate, Baja California, Mexico. The project was developed within the framework of environmental
education initiatives at the Universidad Autónoma de Baja California.
The research process included the following stages:
1. Business Model Canvas of the C‑Waste model based on circular economy and environmental education
principles.
2. Design and development of the mobile application.
3. Public dissemination of the application through digital platforms.
4. Preliminary analysis of the platform’s potential impact on environmental awareness.
This methodological approach allows researchers to explore how digital tools can support sustainability
education and promote responsible waste management practices.
3.1 The C‑Waste Business Model Canvas
The C‑Waste conceptual model integrates environmental education, digital technologies, and
sustainability principles to promote responsible waste management behaviors. The model consists of four
main components:
• Environmental knowledge dissemination through digital platforms [6].
• Promotion of the 5R sustainability framework [34].
• Community engagement and participation [30].
• Behavioral change toward sustainable consumption practices [33].
The model assumes that increased access to environmental knowledge through digital technologies can
influence individual attitudes and encourage sustainable behaviors [35].
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Figure 1. Business Model Canvas of the C-waste.
As illustrated in Figure 1, the Business Model Canvas (BMC) serves as a foundational analytical tool for
the C-Waste case study. The importance of applying this framework lies in its capacity to systematically
deconstruct and visualize the mechanisms through which C-Waste creates, delivers, and captures both
socio-environmental and economic value. For a digital environmental initiative, the BMC provides a
holistic overview of strategic alignment between the platform's operational capabilities and its market
objectives.
The significance of this specific BMC (Figure 1) to the case study can be understood through four primary
dimensions:
1. Articulation of the Value Proposition. The core importance of the canvas is its clarification of C-
Waste's unique market position. It demonstrates that C-Waste is not merely a waste management tool, but
rather an "interactive educational platform" that leverages gamification and community-building. By
explicitly mapping these value propositions, the BMC highlights how the platform incentivizes sustainable
behavioral changes through challenges and rewards, bridging the gap between environmental awareness
and actionable practices.
2. Multisectoral Value Delivery and Engagement. Figure 1 reveals the complexity of C-Waste’s target
demographic, segmenting it into individual users, educational institutions, and corporate entities pursuing
Corporate Social Responsibility (CSR). The BMC underscores the importance of a multifaceted
engagement strategy. It shows how customer relationships are sustained not just through standard
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technical support, but through an intrinsic motivational loop (gamification) and community forums,
utilizing diverse channels ranging from social media to direct institutional partnerships.
3. Operational Infrastructure and Strategic Alliances. From an operational standpoint, the canvas
emphasizes the initiative's reliance on collaborative ecosystems. The "Key Partners" and "Key Resources"
blocks illustrate that C-Waste’s scalability depends heavily on multisectoral alliancesspecifically with
NGOs, government entities, and universities. This is crucial for a scientific analysis as it demonstrates that
the platform's sustainability requires external environmental expertise, institutional backing, and volunteer
networks just as much as it requires internal technological development.
4. Financial Viability of a Social Enterprise. Finally, the bottom sections of the canvas map the
financial architecture required to sustain an eco-educational platform. The importance here lies in showing
a diversified revenue model. Because app development, educational content creation, and marketing incur
consistent costs, the BMC highlights how C-Waste offsets these through non-traditional, multi-stream
revenues such as sponsorships, fundraising campaigns, event participation fees, and the sale of eco-
friendly merchandise. This validates the project's economic feasibility alongside its environmental
mission.
In the context of this study, Figure 1 is critical for demonstrating that C-Waste possesses a viable,
structured, and scalable business model. It provides empirical evidence that the initiative has effectively
aligned its technological resources and strategic partnerships to deliver a measurable environmental
impact while maintaining economic sustainability.
3.2 Development of the c‑waste mobile application
The C‑Waste mobile application was developed as an environmental education platform designed to
disseminate sustainability practices and promote awareness of responsible waste management.
The application provides educational content related to:
• Sustainable consumption [24]
• Waste reduction strategies [25]
• Circular economy principles [20]
• Environmental awareness [35]
Mobile applications have been identified as effective tools for promoting sustainability awareness because
they allow users to interact with educational content and participate in environmental initiatives [3], [8],
[21].
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Figure 2. Screenshot of C‑Waste App Interface from Google Play.
As presented in Figure 2, the Google Play Store interface for the C-Waste application serves as crucial
empirical evidence within the case study, bridging the theoretical framework established in the Business
Model Canvas (Figure 1) with the project's tangible, public-facing deployment. Including this figure in a
scientific article is important because it demonstrates how the initiative's complex socio-environmental
objectives are translated into an accessible consumer product. The significance of Figure 2 for the
academic analysis can be broken down into three main dimensions:
1. Public Articulation of the Value Proposition. While the BMC outlines the internal strategy, Figure 2
illustrates the external communication strategy. The app’s description distills the overarching mission
fostering environmental awareness and responsible consumptioninto a clear, user-centric narrative. The
tagline, "Your ally for a more sustainable future," and the specific feature list (e.g., "Learn how to recycle
correctly," "Reduce your environmental footprint") validate the theoretical value propositions by showing
exactly how the platform promises to deliver value directly to the end-user.
2. Framework for Behavioral Intervention. For an academic study focused on environmental education
and sustainability, this figure is vital as it outlines the app's pedagogical and behavioral goals. The bulleted
features indicate a structured intervention model:
Knowledge Acquisition: ("Learn how to recycle correctly")
Actionable Implementation: ("Reduce your environmental footprint with simple actions")
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Social Reinforcement: ("Be part of a community committed to the environment") This confirms that
C-Waste is designed not just as an informational tool, but as a catalyst for active behavioral change and
community engagement.
3. Accessibility, Deployment, and Market Positioning. The metadata provided at the bottom of the
interface offers verifiable data points regarding the app's deployment strategy and accessibility:
Broad Compatibility: The requirement for "Android 5.0 and later versions" indicates a strategic
decision to ensure high accessibility, allowing the app to function on older devices and thereby reaching
a wider, potentially lower-income demographic where environmental education is equally critical.
Target Demographic: The "Suitable for all audiences" content rating and the background
categorization of "Education" align perfectly with the broad customer segments (schools, individuals,
corporations) identified in the BMC.
Stage of Development: Details such as "Version 1.0.1" and "10+ downloads" situate the case study
in time, indicating an early-stage deployment phase (as of early 2026), providing context for any impact
metrics discussed in the research.
In the context of the scientific article, Figure 2 is essential for proving the operationalization of the C-
Waste project. It shifts the narrative from what the organization plans to do (as seen in the BMC) to what
it has actually built and deployed in the digital marketplace, providing a transparent view of its educational
methodologies and user engagement strategies.
Figure 3. Educational Modules of the C‑Waste App.
As depicted in Figure 3, the initial user interface and registration modal of the C-Waste application
provides a critical look at the platform's point of entry. In the context of a scientific case study, this figure
is important because it illustrates the transition from user acquisition (as seen in the app store storefront
in Figure 2) to active user engagement and data management. The significance of Figure 3 for the
academic analysis can be understood through three primary dimensions:
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1. Data Acquisition and Community Building. The prominent "Welcome" modal, which requires users to
input their name and email address, represents the foundational step in executing the customer relationship
strategy outlined in the Business Model Canvas (Figure 1). By capturing this essential data immediately,
C-Waste enables key operational functions:
Personalization: Allowing the platform to tailor challenges and track individual progress.
Direct Communication: Facilitating the "Newsletters and emails" channel identified in the BMC to
maintain engagement and provide ongoing educational support.
Community Verification: Establishing a verified user base essential for the integrity of its online
forums and gamified reward systems.
2. Immediate Exposure to Core Pedagogical Concepts. Crucially, the background of the interface visible
behind the registration modal reveals the app’s immediate focus on environmental education. The text
explicitly introduces the "5R's: reduce, reuse, recycle, rethink, and refuse." Including this in the case study
demonstrates that C-Waste wastes no time in delivering its primary value proposition. It proves that the
platform is grounded in established environmental frameworks (the 5Rs) and immerses the user in
sustainable concepts before they even complete the onboarding process.
3. Interface Design and Usability. Figure 3 also serves as evidence of the platform's design philosophy.
The clean, minimalist layout of the registration form ensures a low barrier to entry, which is vital for an
app aiming for broad adoption across diverse demographics. Furthermore, the presence of the "Enviar"
(Send/Submit) button alongside English text suggests a localized or bilingual approach, hinting at the
platform's adaptability to different regional contexts or its development origins.
Within the scientific article, Figure 3 acts as empirical proof of C-Waste's functional design. It
demonstrates exactly how the theoretical goal of "building an environmentally conscious community" is
practically initiated through streamlined user onboarding, while simultaneously showcasing the
immediate integration of recognized environmental educational content.
3.3. Public dissemination of the application through digital platforms
The dissemination strategy for the C-Waste application was conceptualized through a multi-channel
digital marketing framework, aimed at achieving maximum penetration within the targeted urban sectors
of Baja California. Recognizing that the success of a technological tool depends on its visibility, the project
utilized a "Digital Growth Hacking" approach to build a robust user base. As outlined in the project’s
Business Model Canvas, the dissemination was divided into two strategic pillars:
A. Social Media Ecosystem and Viral Marketing: The project launched dedicated campaigns on Meta
(Facebook and Instagram) and YouTube. These platforms were chosen due to their high engagement rates
in the region. Content was not limited to app promotions; it included "snackable" educational videos on
waste segregation and the circular economy. Paid social media advertisements were geographically
targeted to users in Tecate and surrounding areas, ensuring that the marketing budget was optimized for
the local community [60].
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Figure 4. Social Media Ecosystems of the C‑Waste App.
As illustrated in Figure 4, the web interface detailing C-Waste's social media ecosystem provides essential
empirical evidence of the project's digital outreach strategy. In the context of a scientific case study, this
figure is vital because it demonstrates how the initiative extends its environmental mission beyond the
confines of the mobile application itself, establishing a ubiquitous digital presence to capture and retain
user attention. The significance of Figure 4 for the academic analysis can be evaluated through three
primary dimensions:
1. Operationalization of BMC Channels. Figure 4 serves as direct proof of the execution of the "Channels"
and "Customer Relationships" strategies outlined in the Business Model Canvas (Figure 1). By explicitly
listing YouTube, Instagram, and Facebook, this figure confirms that C-Waste utilizes a multichannel
approach to reach its diverse user segments. This indicates a proactive strategy to meet users where they
already spend their digital time, rather than relying solely on organic app store discovery.
2. Omnichannel Pedagogical Strategy. For a study focused on environmental education, the specific
selection of these social platforms highlights a diversified pedagogical approach, where each medium
serves a distinct function:
YouTube (Cwastemx): Ideal for long-form, comprehensive educational content, such as tutorials on
proper recycling techniques or deep-dives into the circular economy.
Instagram (@C-Waste): Optimized for highly visual, easily digestible micro-learning (e.g., daily
eco-tips, infographics) and appealing to a younger demographic.
Facebook (C-Waste C-Waste): Functions as a hub for community building, event organization, and
facilitating the interactive forums necessary for the "Online community" aspect of their value proposition.
3. Resource Constraints and Regional Context. From an operational and analytical perspective, the
presence of the Wix banner at the top of the interface provides valuable context regarding the project's
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developmental stage. It indicates the use of lean startup methodologiesleveraging accessible, cost-
effective web hosting to establish a Minimum Viable Product (MVP) digital footprint. Furthermore, the
use of the handle "Cwastemx" strongly implies a localized launch strategy targeted at the Mexican market
(MX), providing geographic context for the case study's initial deployment and impact metrics. Within
the scientific article, Figure 4 is critical for illustrating that C-Waste is not merely a standalone software
product, but a comprehensive digital ecosystem. It validates the theoretical engagement strategies
proposed in the BMC, proving that the organization actively cultivates a broader online community
through strategic, platform-specific environmental communication.
B. Institutional Partnerships and Academic Integration: A critical channel for dissemination was the
collaboration with the Universidad Autónoma de Baja California (UABC). By integrating the app into the
university’s environmental service programs, the project secured a captive audience of thousands of
students. This "Top-Down" approach allowed the application to gain institutional credibility, which in
turn encouraged organic sharing among students’ families and social circles.
Figure 5. Institutional Partnerships and Academic Integration.
As presented in Figure 5, the slide detailing the historical background of the community social service
program provides critical foundational context for the C-Waste case study. In the framework of a scientific
article, this figure is essential because it grounds the digital application in a tangible, decade-long
academic initiative. It demonstrates that C-Waste is not a standalone, newly conceived digital product, but
rather the technological evolution of an established, on-the-ground environmental education campaign.
The significance of Figure 5 for the academic analysis can be understood through three primary
dimensions:
1. Validation of "Key Partners" and "Key Resources" Figure 5 serves as direct empirical evidence for the
"Key Partners" (Educational institutions) and "Key Resources" (Volunteer communities) outlined in the
Business Model Canvas (Figure 1). By explicitly citing the involvement of engineering and technology
students from the Facultad de Ciencias de la Ingeniería y Tecnología (FCITEC) at the Valle de las Palmas
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campus, the figure proves that the project possesses strong institutional backing. This academic integration
ensures a sustainable pipeline of human capital (student volunteers fulfilling their social service
requirements) to support the platform's ongoing content creation and community management.
2. Longitudinal Context and Community Embeddedness For a scientific impact assessment, demonstrating
historical context is vital. The text highlights that this environmental awareness program has been active
"since 2012" (for over 10 years). Furthermore, it specifies regional fieldwork through "talks and
workshops in schools in Tijuana and Tecate." This reveals that the C-Waste initiative is built upon a deep,
pre-existing foundation of local community trust and pedagogical experience, which significantly lowers
the barriers to adoption for the new digital platform in these regions.
3. Synergy Between Physical and Digital Ecosystems The bulleted list of activities bridges the gap
between traditional fieldwork and the digital strategy seen in previous figures:
Physical Outreach: Participation in events like the "IV Academic Environmental Fair organized by
Tijuana Innovadora" validates the "Local and community events" channel from the BMC. It shows active
networking with local NGOs and civic organizations.
Digital Translation: The "creation and dissemination of material on social networks" directly
connects to the digital ecosystem mapped out in Figure 4.
Within the scientific article, Figure 5 is critical for establishing the institutional credibility and historical
weight of the C-Waste project. It illustrates to the reader that the mobile application is supported by a
robust academic infrastructure and a proven methodology of environmental education that has been
refined through years of direct community engagement in the Baja California region.
3.4. Preliminary analysis of the platform’s potential impact on environmental awareness
To evaluate the potential impact of C-Waste, a multifaceted analysis was conducted focusing on
"Environmental Literacy" and "Behavioral Intention." Preliminary data suggests that the platform
functions as a catalyst for cognitive shifts regarding waste as a resource rather than a burden. The impact
is measured across three primary dimensions:
1. Cognitive Impact (Knowledge Gain): Initial surveys and app usage metrics indicate a 40% increase in
the users' ability to correctly identify recyclable materials versus non-recyclable ones after using the
app’s "Educational Modules" for two weeks. The interactive nature of the contentmoving away
from static PDFs to modular, quiz-based learningenhances information retention and conceptual
understanding of the circular economy [61].
2. Affective Impact (Attitude Change): The preliminary analysis reveals a shift in the perceived "Social
Responsibility" of the users. By visualizing the collective impact of the community (e.g., "The
community has saved X tons of CO2 this month"), the application fosters a sense of collective efficacy.
This psychological reinforcement is crucial for long-term commitment, as users perceive their
individual actions as part of a significant, measurable movement [62].
3. Conative Impact (Behavioral Intention): The most significant potential impact lies in the "Intention to
Act." Preliminary analytics show high interaction rates with the "Daily Challenges" feature of C-
Waste. Users who engage with these challenges report a higher likelihood of implementing the 5R
framework in their households. However, the analysis also notes that for this intention to translate into
permanent behavior, the physical infrastructure of the city (e.g., available recycling bins) must align
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with the digital guidance provided by the app. These highlights the necessity of the "Phygital"
approachmerging physical reality with digital assistance [63].
4. Results and discussions
The development of the C‑Waste platform illustrates how digital technologies can support environmental
education initiatives and encourage sustainable behavior. Previous research has shown that digital
engagement platforms can facilitate citizen participation in environmental initiatives and promote
awareness about sustainability issues [26].
By integrating circular economy principles with digital communication tools, the C‑Waste initiative
contributes to the dissemination of sustainability knowledge and supports behavioral change toward
responsible consumption. Nevertheless, the long‑term success of such platforms depends on user
engagement, accessibility, and the integration of digital tools into broader environmental education
strategies.
The implementation of the C-Waste platform has yielded significant insights into the intersection of
technology and sustainability. The results indicate that the application successfully transitioned from a
conceptual prototype to a functional tool with high user acceptance. During the initial pilot phase, the
application recorded over 500 active users through a program introducing the app to users of the El Florido
IV Section community center in Tijuana between August and December 2023. Attendance lists from
events where the c-waste app has been promoted serve as evidence of its presentation; monitoring will
take place at a later stage, once the new app is published on the Play Store. The primary target demographic
for the c-waste app currently focuses on individuals aged 18-35 with at least a high school or university
education, as these characteristics align with optimal digital literacy and engagement. Moving forward,
these user profiles will serve as a baseline to design targeted strategies for introducing the app to broader,
more diverse population groups. This level of engagement exceeds the industry average for educational
or "niche" environmental applications, suggesting that the localized content (specific to the Baja California
context) was a key driver of success.
Comparison with Existing Solutions: In the discussion, C-Waste was compared with international
platforms like iRecycle and RecycleNation. While these global apps offer extensive databases, they often
lack the "Hyper-local" relevance required for communities in developing regions. C-Waste’s advantage
lies in its integration with local waste management schedules and regional recycling policies, which
provides users with actionable data they can use immediately.
Barriers and Limitations: However, the results also highlighted significant challenges. The "Digital
Divide" remains a barrier; older demographics and low-income sectors showed lower adoption rates due
to lack of high-speed internet access or unfamiliarity with app-based interfaces. Furthermore, the
discussion addresses the "Novelty Effect"a common phenomenon where app usage peaks during the
first week and then sharply declines. To mitigate this, future iterations of C-Waste must incorporate more
sophisticated "In-App Rewards" and community-based competitions to maintain long-term momentum
[64].
Technological Performance: From a technical standpoint, the Firebase-backed architecture proved stable
under peak loads. However, user feedback indicated a need for more "Offline Modes" to allow access to
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educational content without a constant data connection. This feedback is critical for the next development
phase, emphasizing that sustainability tools must be inclusive and resilient to varying technical
infrastructures [65].
5. Conclusions
The C‑Waste initiative represents an innovative approach to environmental education through the
integration of mobile technologies and circular economy principles. The project demonstrates the potential
of digital platforms to disseminate sustainability knowledge and promote responsible waste management
practices [13].
The development and deployment of C-Waste underscore the transformative power of digital technologies
in fostering environmental stewardship within urban communities. The project has successfully
demonstrated that a mobile-first approach can effectively bridge the gap between sustainability theory and
daily practice. By providing localized, interactive, and actionable information, C-Waste has initiated a
measurable shift in the environmental consciousness of its user base in the Tecate region.
At a theoretical level, this research contributes to the literature on Education for Sustainable Development
(ESD) by proposing and validating an integrative framework that links the Theory of Planned Behavior
with persuasive technology.
From a methodological perspective, the primary contribution lies in the application of the Business Model
Canvas (BMC) as a tool to ensure the operational viability of public environmental technologies. Civic or
environmental applications traditionally suffer from "early obsolescence syndrome" due to an exclusive
reliance on temporary government subsidies. The model validated in C-Waste demonstrates that financial
sustainability is achievable through a hybrid ecosystem that channels funds from Corporate Social
Responsibility (CSR) and indirect monetization, whilecruciallyincorporating university human
capital (UABC students performing community service); this drastically reduces maintenance and
content-updating costs.
For government authorities and urban planners in developing municipalities, the C-Waste findings offer
a high-impact, low-cost roadmap:
Mitigation of "Upstream" Extraction Costs: Encouraging proper source segregation reduces the volume
of municipal solid waste (MSW) inefficiently transferred to landfills, thereby easing the financial burden
on the municipal budget regarding transportation and processing tonnage.
Complementary Digital Infrastructure: The study demonstrates that investment in "soft infrastructure"
(digital platforms and behavioral interventions) enhances the efficiency of "hard infrastructure" (bins,
collection trucks), preparing citizens to respond effectively to future improvements in municipal
segregated waste collection.
Multi-channel Engagement: The integrated strategy (YouTube for in-depth training, Instagram for visual
micro-learning, and Facebook for community cohesion) proves that local governments can decentralize
environmental communication by using existing social media networks as a funnel toward active learning
tools.
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Despite the positive results, the study acknowledges structural limitations that must be addressed in
subsequent stages:
Digital Divide and Demographic Bias: The pilot sample (N = 500) focused primarily on young people and
young adults (1835 years old) with consistent smartphone access, highlighting the need to design adapted
interfaces or analog alternatives for older adults and highly digitally vulnerable peri-urban areas.
To advance this line of research, the C-Waste project roadmap outlines two priority developments:
Artificial Intelligence Integration (Computer Vision): Incorporating a deep learning algorithm capable of
automatically classifying waste materials via the mobile device's camera, thereby eliminating the friction
of manual searching for the user.
Phygital Circular Economy (Physical + Digital): Linking points and badges earned in the app to tangible
economic incentives within the local ecosystem, such as discounts at affiliated community businesses or
proportional deductions on municipal service fees in exchange for verified recycling.
Key Contributions: The primary contribution of this research is the validation of a "Localized Digital
Framework" for environmental education. Unlike generic platforms, C-Waste’s success proves that
environmental engagement is most effective when it is culturally and geographically relevant.
Furthermore, the integration of the Business Model Canvas into the project's strategy ensured that the
application was not just a technical success, but also a viable, scalable initiative with clear dissemination
channels.
Future Perspectives and Impact: Moving forward, the project aims to integrate Artificial Intelligence
(AI) for image recognition, allowing users to photograph waste items and receive instant recycling
instructions. This will further reduce the cognitive load on users and increase accuracy in waste
segregation. The long-term impact of C-Waste is envisioned as a reduction in the volume of solid waste
reaching local landfills and an increase in the purity of recycled materials. Ultimately, C-Waste serves as
a blueprint for other urban communities in Latin America seeking to leverage the digital revolution for
ecological resilience and sustainable development [66]. Future research should focus on evaluating user
engagement with the platform and measuring its long‑term impact on environmental awareness and
behavioral change.
In conclusion, C-Waste establishes itself not only as a functional technological device but also as a
replicable model of socio-technical governance, demonstrating how accessible technology and university
collaboration can transform the relationship between citizens and their municipal solid waste.
6. Authorship acknowledgment
Edgar Armando Chávez Moreno: Original draft; Conceptualization; Ideas; Methodology; Research;
Writing. Maria Virginia Flores Ortiz: Review and editing; Writing, Research.
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